#include "CPhysics.h"
#include "Physics.h"
#include "GameObject.h"
#include "CMesh.h"
#include "CRender.h"
#include "GameSystemManager.h"
#include "GameObjectManager.h"

/*static*/ 
comp_id_type CPhysics::mFamilyID = "CPhysics";
comp_id_type CPhysics::mComponentID = "CPhysics";

comp_id_type CPhysicsTemplate::mFamilyID = "CPhysics";
comp_id_type CPhysicsTemplate::mComponentID = "CPhysics";
/*static*/ 

CPhysicsTemplate::CPhysicsTemplate() {

}
CPhysicsTemplate::~CPhysicsTemplate() {

}

GameComponent *CPhysicsTemplate::makeComponent() {
	CPhysics *comp = new CPhysics(this);
	return comp;
}

CPhysics::CPhysics()
{


}
CPhysics::CPhysics(CPhysicsTemplate *templ)
{

}
CPhysics::~CPhysics()
{

}

void CPhysics::update() {

}

void CPhysics::setup() {
	

}
